WebMay 24, 2003 · May 24, 2003. #1. GURPS Mage: the Ascension. When (by which I mean if) I finally get around to running a Mage game, I plan to use the White Wold rules, but I'm thinking about picking this up just to see how GURPS translated the magic system. I'm not overly fond of the one in GURPS but I love the one in Mage, so if I ever need to use … WebJun 10, 2007 · Jun 10, 2007. #3. Hero is great if you want to fine tune any power to the infinite degree. You can create just about anything but it takes two or three lines of arcane text to 'create' a billy club, or a fireball. Lots of accounting. GURPS is great because it has the same vibe as Hero, but ten times less minutia.
GURPS: Generic Universal RolePlaying System - Reddit
WebDec 22, 2011 · Even scub opponents will eat you alive in GURPS due to the limited number of defenses available and the 1 second combat round. This means that two 25 point … WebMay 29, 2024 · In one group, I learned to play GURPS because it was popular with several members of the group (more on that below). We were even occasional playtesters for GURPS products, as well as other projects by then current or former SJG employees. I don’t really care for GURPS- my complex toolbox system of choice is HERO. swedish american employee hub
GURPS GMing: Building encounters? - EN World
WebOct 24, 2024 · This is a general thread for the Generic Universal Role-Playing System, which was one of the very first generic systems and was very popular back in the day. … WebRe: Most op things in GURPS. Originally Posted by JustIgnoreMe. 50 points is all you need to kill everything. Look up Munchkin's Universe-shaking Nondirectional Cosmic … WebMar 25, 2011 · The campaigns are listed in order of Tech Level. GURPS Dungeon Fantasy: Subterranean Fantasy Fucking Vietnam. TL: 3+1. Setting: Inspired by the famous RPG.net thread. Take the stereotypes of 1980s Vietnam War movies--especially the bad ones--and apply them to an equally stereotyped dungeon fantasy campaign. swedish american family physicians